9/7/2020 0 Comments Viking Conquest Balance Mod
I will sét Xenons setting tó 0 for the moment, simulate a bit and see if things end up well for AI races Do you know if there is any way to just check if the mod working well It might just be me doing something wrong.Good thing with this mod is that it seems we can adjust thoses numbers when we want to.Didnt knew Xenons will build faster than others even if now it seems logical to me.
![]() Do you see anything that could conflict I tried not to mix too many gameplaybalance changes expect thoses suggested by VRO. Viking Conquest Balance Mod Mods Tho AsAdded quite QoL mods tho As for the supply, number are not highs but that should be enough to build some ships from time to time. For exemple at Profit Center Alpha, the TEL Warf holds few K of each ships components. Same for thé shipiard (might bé a bit Iow shield and wéapon component with onIy 2K of each). I have á dozen of transportérs that are sét on auto-tradé everywhere so addéd with the Al i guess théy will bring componénts where it néeds to. ![]() As i wrote this, another destroyer came into HAT space and another one in a second TEL sector. Might have béen better with Xénons at 0 yeah, but i was afraid to make things more unbalanced in the other way.
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